Checkbox
ui.widgets.Checkbox独立布尔选择,支持未选、已选和不确定态。An independent boolean with unchecked, checked and indeterminate states.
BEHAVIOR CONTRACT
状态、焦点、label 命中区和 on_change 使用同一交互边界。State, focus, the label hit area and on_change share one interaction boundary.
RECORDED INTERACTION
Harness 点击真实 checkbox,状态文本变为 changed → checked。The harness clicks the real checkbox; the status reads changed → checked.
pub fn buildCheckbox(scope: *ui.Scope, cx: *ui.Cx) anyerror!*ui.Node {
const a = cx.allocator;
const c = try col(cx, 12);
const status = try ui.text(cx, "changed → (none)", .{ .font_size = 13, .color = light.color.fg_secondary });
status.meta.ownership.meta.test_id = "story.checkbox.status";
const story = try cx.bindState(CheckboxStory, .{ .status = status });
const unchecked = try ui.widgets.Checkbox(.{
.label_text = "Unchecked",
.initial_checked = false,
.on_change = ui.Cx.boolHandlerFrom(CheckboxStory, story, CheckboxStory.onChange),
}).mount(scope, cx);
unchecked.meta.ownership.meta.test_id = "story.checkbox.box";
try c.appendChild(a, unchecked);
try c.appendChild(a, try ui.widgets.Checkbox(.{ .label_text = "Checked", .initial_checked = true }).mount(scope, cx));
try c.appendChild(a, try ui.widgets.Checkbox(.{ .label_text = "Indeterminate", .indeterminate = true }).mount(scope, cx));
try c.appendChild(a, try ui.widgets.Checkbox(.{ .label_text = "Disabled", .disabled = true }).mount(scope, cx));
try c.appendChild(a, status);
return c;
}这是 Storybook 中该 story 的原样代码(zenit 5f9add5+wip 2026-09-30)。其中 W 即 ui.widgets,col / row / label 是 Storybook 内的布局小工具。The story's verbatim source from the Storybook (zenit 5f9add5+wip 2026-09-30). W is ui.widgets; col / row / label are small Storybook layout helpers.