DropdownMenu
ui.widgets.DropdownMenu从按钮展开的一组命令。
BEHAVIOR CONTRACT
item kind、shortcut、选择回调、浮层定位和 dismiss 行为统一管理。
RECORDED INTERACTION
Harness 打开 File 菜单并展示 New / Open / Save。
// ── DropdownMenu(同 Menu:trigger+popover)──
pub fn buildDropdownMenu(scope: *ui.Scope, cx: *ui.Cx) anyerror!*ui.Node {
const a = cx.allocator;
const c = try col(cx, 8);
try c.appendChild(a, try label(cx, "Click the trigger to open the dropdown"));
const items = [_]W.DropdownItem{
.{ .id = "new", .label_text = "New File" },
.{ .id = "open", .label_text = "Open…" },
.{ .id = "sep", .kind = .separator },
.{ .id = "save", .label_text = "Save" },
};
const dm = try W.DropdownMenu(.{ .items = &items }).mount(scope, cx);
try dm.trigger.appendChild(a, try W.Button(.{ .label = "File ▾", .variant = .secondary }).mount(scope, cx));
dm.wrapper.meta.ownership.meta.test_id = "story.dropdown.trigger";
try c.appendChild(a, dm.wrapper);
return c;
}这是 Storybook 中该 story 的原样代码(zenit 5f9add5+wip 2026-09-30)。其中 W 即 ui.widgets,col / row / label 是 Storybook 内的布局小工具。
DropdownMenuProps
ui.widgets.DropdownMenufn DropdownMenu(props: DropdownMenuProps) DropdownMenuBuilder字段
类型
默认值
说明
items[]const DropdownItem&.{}菜单项列表. mount copies the item records and their string fields, so callers may pass a function-local array. Handler contexts still follow the normal Scope lifetime contract.
widthf32220面板宽度
positionpopover_mod.PopoverPosition.bottom_start弹出位置
max_height?f32null可选的菜单最大高度。设置后复用 Popover 的原生 fit_or_scroll/ScrollArea。
DropdownMenuResult
ui.widgets.DropdownMenu字段
类型
默认值
说明
wrapper*Node—
外层包裹节点
trigger*Node—
trigger 插槽(调用方在此插入触发元素)
state*DropdownMenuState—
内部状态(可用于外部控制)